TLG Texts in Logic and Games
Aims and Scope

Aims and Scope

The Field. Logic, computer science, and game theory are developing exciting new interfaces these days, centered around what may be called intelligent interaction, with links into economics, linguistics, mathematics, philosophy, social sciences, and other congenial areas. Game-based methods are pervading other disciplines, while game theory is absorbing ideas from computer science and both philosophical and computational logic. Topics like game models, dynamics of information flow, pragmatics of communication, belief revision, rational agency, interactive epistemology, social software are just a few examples, and they all represent lively communities living at these interfaces.

Our Purpose. We want to foster interfaces and create a community around these themes, and all academic disciplines involved in them. This includes well-established research areas, from descriptive set theory to philosophical logic, and from algorithmic game analysis to social choice theory. But we will also be looking for new trends, and new connections.

The Books. We will produce affordable topical monographs aiming at a price below € 40, in an attractive paperback format. We plan to produce three to four voumes per year: delivered by authors in camera-ready form in LaTeX, and then produced fast, with assistance from the responsible editor and the editorial assistant. The Series will consist of monographs, edited volumes, textbooks, and other types of publication. Edited volumes will be peer-refereed to high journal standards.

Marketing and Availability. There will be several tiers of circulation: regular sales (marketing is done jointly with University of Chicago Press), and further facilities for print-on-demand, and other forms of electronic access.