Logic List Mailing Archive

GIGA 2013: General Intelligence in Game-Playing Agents

3-5 Aug 2013
Beijing, China

CALL FOR PAPERS

    GENERAL INTELLIGENCE IN GAME-PLAYING AGENTS
       GIGA'13
       http://giga13.ru.is

GENERAL INFORMATION

Artificial Intelligence (AI) researchers have for decades worked on
building game-playing agents capable of matching wits with the
strongest humans in the world, resulting in several success stories
for games like chess and checkers. The success of such systems has
been partly due to years of relentless knowledge-engineering effort on
behalf of the program developers, manually adding
application-dependent knowledge to their game-playing agents. The
various algorithmic enhancements used are often highly tailored
towards
the game at hand.

Research into general game playing (GGP) aims at taking this approach
to the next level: to build intelligent software agents that can,
given the rules of any game, automatically learn a strategy for
playing that game at an expert level without any human intervention.
In contrast to software systems designed to play one specific game,
systems capable of playing arbitrary unseen games cannot be provided
with game-specific domain knowledge a priori. Instead, they must be
endowed with high-level abilities to learn strategies and perform
abstract reasoning. Successful realization of such programs poses many
interesting research challenges for a wide variety of
artificial-intelligence sub-areas including (but not limited to):
  - knowledge representation and reasoning
  - heuristic search and automated planning
  - computational game theory
  - multi-agent systems
  - machine learning
  - game playing and design
  - artificial general intelligence
  - opponent modeling
  - evaluation and analysis
The aim of this workshop is to bring together researchers from the
above sub-fields of AI to discuss how best to address the challenges
of and further advance the state-of-the-art of general game-playing
systems and generic artificial intelligence.

The workshop is one-day long and will be held onsite at IJCAI during
the scheduled workshop period August 3rd-5th (exact day is to be
announced later).


INFORMATION FOR AUTHORS

The workshop papers should be submitted online (see workshop webpage).
Submitted papers must adhere to the IJCAI paper formatting
instructions and not exceed 8 pages (including references). The papers
must present original work that has not been published elsewhere.
However, submissions of papers that are under review elsewhere are
allowed, in particular we welcome papers submitted to the main
technical track of IJCAI'13 or AAAI'13. All papers will be peer
reviewed and non-archival working notes produced containing the papers
presented at the workshop.

Important dates:
  - Paper submission: April 20th, 2013
  - Acceptance notification: May 20th, 2013
  - Camera-ready papers due: May 30st, 2013
  - Workshop date: August (3rd, 4th, or 5th) 2013
If you are interesting in attending the conference without submitting
a paper please send a short statement of interest to either one of the
organizers listed below before May 30st.


ORGANIZERS AND PROGRAM COMMITTEE

  - Yngvi Bjornsson, Reykjavik University (co-chair)
  - Michael Thielscher, University of New South Wales (co-chair)
  - Tristan Cazenave, University of Paris-Dauphine
  - Stefan Edelkamp, University of Bremen
  - Hilmar Finnsson, Reykjavik University
  - Michael Genesereth, Stanford University
  - Lukasz Kaiser, University of Paris-Diderot
  - Gregory Kuhlmann, Apple Inc.
  - Abdallah Saffidine, University of Paris-Dauphine
  - Torsten Schaub, University of Potsdam
  - Stephan Schiffel, Reykjavik University
  - Sam Schreiber, Google Inc.
  - Nathan Sturtevant, University of Denver
  - Mark Winands, Maastricht University