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CfP special issue of 'Philosophy & Technology' on Philosophy of Computer Games, Deadline: 15 Sep 2012
Second Call for Papers for Philosophy & Technology?s special issue on
Philosophy of Computer Games
GUEST EDITORS
Patrick Coppock, Olli Leino, Anita Leirfall
INTRODUCTION
Over the last decade, computer games have received growing attention from
academic fields as diverse as engineering, literary studies, sociology and
learning studies. The international gamephilosophy initiative
(http://www.gamephilosophy.org) aims to broaden the scope of this effort
by facilitating discussion of philosophical issues emergent on our growing
engagement with computer games. In doing so, we want to contribute to our
own understandings of this phenomenon and to the establishment of a new
philosophical focus area: the philosophy of computer games, capable of
taking its place alongside analogous areas such as the philosophy of film
and the philosophy of literature. The initiative is the result of a
seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the
Department of Philosophy, Classics, History of Art and Ideas at the
University of Oslo, contacted Center for Computer Games Research at the
IT-University of Copenhagen about organizing a workshop on philosophical
problems linked to games research. Since then, an expanding group of
partners have been involved in the effort.
CALL
Following the Sixth International Conference on the Philosophy of Computer
Games in Madrid, Spain from 29th to 31st January 2012
(http://2012.gamephilosophy.org/), organized by ArsGames (
http://www.arsgames.net/), a special issue of Springer?s Philosophy &
Technology journal (http://www.springer.com/13347) is now being planned.
It will contain a selection of recently revised, peer-reviewed articles
from the Philosophy of Computer Games international conference series.
Previous conferences in the series have been held in Copenhagen, Reggio
Emilia, Potsdam, Oslo & Athens.
TOPICS
Computer games and conceptions of reality; ontological status of game objects and events; computer game entities, metaphysical issues; epistemological foundations of game studies; player identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the ?magic circle? of games and actions/interactions transcending it; fictionality and interaction; defining computer games; player-avatar identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, ?gamification?.
TIMETABLE
> September 15th 2012: Deadline papers submissions
> December 15th 2012: Deadline reviews papers
> February 15th 2013: Deadline revised papers
> Summer 2013: Publication of the special issue
DOWNLOAD
Call in pdf format:
http://game.unimore.it/Springer/CFP_special_issue.pdf