Logic List Mailing Archive

MIDiSoVa: Modelling Interaction, Dialogue, Social Choice, and Vagueness

26-28 Mar 2010
Amsterdam, The Netherlands

Modelling Interaction, Dialog, Social Choice, and Vagueness
http://www.illc.uva.nl/lint/midisova.php

The cross-CRP workshop "Modelling Interaction, Dialog, Social Choice, and
 
Vagueness (MIDiSoVa)" will take place at the Institute for Logic, Language
 
and Computation of the University of Amsterdam on 26-28 March 2010.

Members of the CFSC, DiFoS, LINT and VAAG LogICCC projects will 
participate in this workshop, organized by Jouko Vnnen, which aims
 to 
further cross-CRP cooperation.

Four external experts, chosen among the top in their respective fields, 
will participate to the workshop: Samson Abramsky, Wilfrid Hodges, Ewan 
Klein and Jean-Franois Laslier.

The UvA hosts members of four deeply related research projects, all of 
whom approach - from different starting points, and according to 
distinctive methodologies and competences - essentially the same problem 
area.

Therefore, Amsterdam is an ideal location for a joint workshop on the 
common theme of "Modelling Interaction, Dialog, Social Choice and 
Vagueness". Such a meeting, by offering CRP representatives an opportunity
 
to share their current results and discuss their research programmes, is 
expected to set in motion a wealth of fruitful collaborative activities 
along the many mutual lines of investigation of the four projects.

The computational bases of social choice, the theories of vagueness, 
dialogical semantics and the mathematical foundations of interaction, 
indeed, are topics for delving in which it is not sufficient to build over
 
socially inspired, multi agent metaphors: it is vital to reify these 
metaphors, bringing them into the very foundational heart of formal logic
 
from whence they can highlight previously unforeseeable generalizations 
and further the development of a general theory of interaction.

This foundational audacity, combined with the diverse and highly developed
 
technical abilities which are distributed among the projects' members and
 
with the outstanding similarity of some of the proposed theoretical 
innovations, makes the prospect of a common workshop for the four 
programmes strikingly promising.

Already, subtle but surprisingly tenacious threads tie together these 
vibrant avenues of research: by boosting intra-project cooperation and 
promoting the research of analogies and connections between our thematic 
areas, we aim to settle the foundations for a theory of interaction 
modeling, which would be sure to prove itself an invaluable research tool
 
for all of our more specific areas of interest.

Vagueness, whose role in a general theory of cognition is being 
investigated by the VAAG project, is of pivotal importance for the study 
of the computational foundations of social choice, and in particular for 
the development of a logic-based language capable of manipulating 
underspecified preference structures; and, on the other hand, the 
algorithmic requirements of collective decision making and preference 
learning promise to explain, at least in part, why vagueness appears to be
 
a pervasive aspect of collective enterprises such as the pragmatic 
rulesets of natural languages.

The analysis of these linguistic aspects may also benefit from new logical
 
tools, whose formal languages incorporate the very dialogical heart of 
natural language interaction: thus, the new developments in the 
foundations of semantics which the DiFoS project is introducing are of 
definite interest for the more applied topics mentioned above.

Conversely, the psychological and computational issues investigated by 
CFSC and VAAG are a vital source of intuition for the 
dialogical/game-theoretic semantics of formal languages, and as such they
 
will be precious for the synthesis of a high level, mathematical theory of
 
multi-agent interaction.

The first prototypes of such a theory, which are currently being developed
 
by the LINT project through a combination of Game Theory and mathematical
 
logic, would be of the utmost value for the study of social choice, 
vagueness and dialogue: in particular, dialogue semantics are, both 
historically and from a technical point of view, very close relatives of 
game-theoretic semantics, some far-reaching generalizations of which play
 
a crucial role in many innovative models of interaction.