Logic List Mailing Archive

AAAI Spring Symposium on Time and Interactive Behaviour

22-24 March 2010
Stanford CA, U.S.A.

AAAI Spring Symposium on Time and Interactive Behavior
http://asimov.usc.edu/~mower/aaai10ss_time/

It's All in the Timing: Representing and Reasoning about Time in 
Interactive Behavior

Deadline: October 2, 2009

AAAI Spring Symposium Series 2010
March 22-24, 2010, Stanford University, CA, USA

http://asimov.usc.edu/~mower/aaai10ss_time/

People do not experience the world solely as an ordered sequence of events. The 
timing of our perceptions and behaviors has as much of an impact on our 
experiences as the nature of the events themselves. Yet many of the 
representations currently used to model human behavior do not incorporate 
explicit models of the temporal expression of these stimuli or actions. Dynamic 
behavior is often modeled sequentially in such a way that its temporal 
resolution is reduced and potential nonstationarity is ignored for the sake of 
computational efficiency (as in Markov state-based models of behavior), and/or 
causal mappings between observations and behavior are simplified to mitigate 
the sparseness of available datasets. Given that any artificial agent designed 
to interact with people will be dealing with intelligent partners with rich 
mental representations of time, are we using the appropriate representations?

The issue of timing can be even more critical when designing natural 
interactive social behaviors for robots or other synthetic characters. Human 
social behaviors are extremely dependent on a close feedback loop of 
simultaneous and coordinated activity between multiple interactors. Yet how to 
best represent these interdependencies and temporal relationships in order to 
produce interactive behaviors is just beginning to be explored and understood 
from a computational perspective. Speed, acceleration, tempo, and delay are 
concepts that AI and robotics researchers recognize as important in everything 
from motor control to verbal communication, but we do not yet possess a 
well-motivated framework for how these temporal considerations should be 
designed into our systems.

This symposium is oriented towards several different groups of researchers, 
including, but not limited to: computer scientists who use machine learning 
techniques to model human behavior, psychologists and neuroscientists who study 
social behavior, and designers of robots or computational artifacts that 
interact naturally with humans in real time. By bringing together members of 
these communities through a shared interest in temporal representations, our 
goal is to identify critical areas of study and promising techniques. Papers on 
any aspect of modeling or studying the temporal aspects of human or 
human-machine social interaction are welcome.


Submissions:

Interested participants may submit either full length papers (up to 6 pages in 
AAAI format) or short papers/extended abstracts (2 pages). Reports on 
experimental results, descriptions of implemented systems, and position papers 
are all welcome. Please e-mail submissions to aaai10sstime@google-mail.com.


Organizing Committee:

Frank Broz (University of Hertfordshire), Marek Michalowski (Carnegie Mellon 
University), Emily Mower (University of Southern California)