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ICCC-X: Computational Creativity

7-9 Jan 2010
Lisbon, Portugal

ICCC-X  : 1st International Conference on Computational Creativity

                     DEADLINE: September 21, 2009

                    Lisbon, Portugal, 7-9 January 2010

                http://creative-systems.dei.uc.pt/icccx

Call for Papers

Although it seems clear that creativity plays an important role in
developing intelligent computational systems, it is less clear how to
model, simulate, or evaluate creativity in such systems. In other words,
it is often easier to recognize the presence and effect of creativity than
to describe or prescribe it. The purpose of this conference is to
facilitate the exchange of ideas on the topic of computational creativity
in a crossdisciplinary setting. It will bring together people from AI,
Cognitive Science and related areas such as Psychology, Philosophy and the
Arts who research questions related to the notion of creativity as it
relates to computational systems. This focus on creativity in the context
of computational systems has the potential for increasing innovation in
existing fields of research as well as for defining new fields of study,
including:

1.      Artificially Creative Systems: development of computational
systems that produce or simulate creativity. These systems may be inspired
by human creativity or by the possibilities of artificial systems beyond
human capabilities.

2.      Computational Models of Human Creativity: construction of
cognitive models of human creativity that can be the basis for
computational creativity.

3.      Computational Systems for Supporting Creativity: production of
user interfaces, interaction design, decision support, and data modeling
techniques that lead to the development of intelligent assistants that
support the user in being more creative.

Original contributions are solicited in all areas related to Computational
Creativity, including but not limited to:

a.      computational paradigms for understanding creativity, including
heuristic search, analogical reasoning, and rerepresentation;

b.      metrics, frameworks and formalizations for the evaluation of
creativity in computational systems;

c.      perspectives on creativity, including philosophy of computational
creativity, models of human behaviour intelligent systems, and
creativity-support tools;

d.      the role of creativity in learning, innovation, improvisation, and
other pursuits;

e.      factors that enhance creativity, including conflict, diversity,
knowledge, intuition, reward structures, and technologies;

f.      social aspects of creativity, including the relationship between
individual and social creativity, diffusion of ideas, collaboration and
creativity, formation of creative teams, and simulating creativity in
social settings;

g.      specific applications to music, language and the arts, to
architecture and design, to scientific discovery, to education and to
entertainment;

h.      detailed system descriptions of creative systems, including
engineering difficulties faced, example sessions and artefacts produced,
and applications of the system.  The conference will include traditional
paper presentations, will showcase the application of computational
creativity to the sciences, creative industries and arts, and will
incorporate a "show and tell" session, which will be devoted to
demonstrations of computational systems exhibiting behaviour which would
be deemed creative in humans. In addition, the conference will provide a
forum for identifying trends and opportunities for research on
[computational] creativity and promising practices concerning the
development of creative computational systems.

Important Dates

September 21, 2009 Submission deadline
October 30, 2009 Authors' Notification
November 22, 2009 Deadline for CRCs
January 7-9, 2010 Conference

Organising Committee

General Chair: Geraint A. Wiggins (Goldsmiths, UK)
PC Chair: Dan Ventura (Brigham Young, USA)
Local Chair: Amilcar Cardoso (Coimbra, Portugal)
Publicity Chair: Simon Colton (Imperial College, UK)


Submissions

Articles must be in Springer LNCS format.

Long papers: up to 10 sides
Short papers: up to 5 sides

Submission details are available on the conference website:

        http://creative-systems.dei.uc.pt/icccx