6-7 April 2009
Edinburgh, Scotland
CFP: AISB'09 Symposium: AI & Games (DEADLINE: 19:12:2008) AISB'09 Symposium: AI & Games - CALL FOR PAPERS Edinburgh Scotland 6th - 7th April 2009 ------------------------------------------------------------------------------------ SCOPE Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners. This symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address three main areas and the following questions: Intelligent Games # How intelligent games are designed and engineered # What artificial intelligence brings to games and vice versa # Application of AI planning, machine learning etc. to games # Path-planning, crowd simulations, flocking, steering behaviours # Real-time performance of AI techniques in games # Intelligent, (semi-)automatic content-generation # Crucial elements of a believable intelligent games # How to make AI characters more believable, intelligent and adaptable # Group behaviours of AI characters # Crucial elements of believable intelligence in games # Psychological aspects of intelligent games # Cognitive, social, and emotional impact of intelligent games Technology for Intelligent games # Combining games and technology to produce engagingand immersive # Emergingtechnologies(e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understandiof human emotion and gesture) and their application to intelligent games Users and Intelligent Games # The interaction between players and the game # Understanding the player's state, in playful and serious games # Adapting to players, to improve gameplay We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area. IMPORTANT DATES Paper submission: 19 Dec 2008 Notification: 2 Feb 2009 Camera-ready copy: TBC Registration: TBC Workshop Dates: 6-7 April 2009 PUBLICATION All papers accepted for the workshop will be published in the AISB proceedings produced for the conference. The best papers will be also invited to submit to a Special Edition "Artificial Intelligence and Games" of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) http://www.igi-global.com/ijgcms, Editor-in-Chief: Richard E. Ferdig, University of Florida, USA, Special Edition Editors: Daniela Romano and David Moffat. Please note that such papers would be resubmitted and re-reviewed for the special issue using the journal guidelines at http://www.igi-global.com/journals/guidelines.html and the normal standards for acceptance. Further details will be announced after the symposium. PROGRAMME COMMITTEE Organisers: Daniela Romano, Lecturer, Serious Games in Virtual Environments, The Department of Computer Science, University of Sheffield David Moffat, Artificial Intelligence & Cognitive Science, School of Engineering and Computing, Glasgow Caledonian University Committee: # Isabel Machado Alexandre, Narrative, stories and games, DCTI - ISCTE and INEC-ID, Portugal # Ruth Aylett, Professor, Computer Science, Heriot-Watt University, Edinburgh, UK # Daniel Ballin Chief Technology Officer,BT Group, UK # Gianna Cassidy, Lecturer in Interactive Entertainment Design, School of Engineering & Computing, Glasgow Caledonian University, UK # Marc Cavazza, Professor of Intelligent Virtual Environment, Teesside University, UK # Simon Colton, Senior Lecturer in Computing, IC, London, UK, Leader of the "AI-games research network" # Peter Cowling, Professor, Artificial Intelligence (AI) for agents in games, planning and scheduling problems, University of Bradford, UK # Marco Gillies, Lecturer, Believable Characters research, Goldsmiths, University of London, UK # Lisa Gjedde, Associate Professor, School of Education, Aarhus University, Tuborgvej 164, Copenhagen NV, Denmark # Simon Lucas, Reader in Computer Science, University of Essex, UK, Leader of "AI-games research network" # Stephen McGlinchey, Lecturer, School of Computing, University of the West of Scotland, UK # Ian Millington, author of "Artificial Intelligence for Games", Morgan Kaufmann Publishers, 2006, and founder of Mindlathe, an AI middleware developer for games # Alex Narayek - Chairperson and founder of the AI Interface Standards Committee, Chairperson of the International Game Developers Association's Artificial Intelligence SIG, Interactive & Digital Media Institute, National University of Singapore, Singapore # Jeff Orkin, Cognitive Machines Group Research Assistant, Media Lab, at MIT, US, Developer of online "Restaurant Game", Developer of F.E.A.R. (VU Games) # Mark Overmars, Professor, Department of Information and Computing Sciences, Utrecht University, Netherlands # Ana Pavia, Professor, INESC-ID/Instituto Superior Tecnico, Portugal. # Paul Richmond, Researcher, 3D Graphics group, University of Sheffield, UK Judy Robertson, Lecturer, School of Mathematical and Computer Science, Heriot-Watt University, Edinburgh, UK # Pieter Spronck, Adaptive Game AI, Computer Science Dept, University of Maastricht, Netherlands # Jon Sykes, Lecturer in Video Game Design, Head of eMotion Laboratory, Glasgow Caledonian University, UK # Vinoba Vinayagamoorthy, Research & Innovation Technologist at British Broadcasting Corporation (BBC), UK # Tom Welsh, Researcher, e-Motion Laboratory, Glasgow Caledonian University, UK # Ian Wright, Research Scientist at AiLive.net, UK