20 October 2008
Athens, Greece
- Call for Papers - The second International Workshop on Game Theory in Communication Networks (GameComm 2008) October 20, 2008 Athens, Greece http://www.game-comm.org To be held in conjunction with Valuetools 2008: http://www.valuetools.org/ Industry-sponsor: Deutsche Telekom AG Laboratories Co-sponsored by Create-Net and ICST In Technical Cooperation with ACM Keynote Speaker =============== Jean-Pierre Hubaux EPFL, Switzerland Workshop Co-Chairs ================== Tansu Alpcan, Deutsche Telekom Labs., Germany Nahum Shimkin, Technion, Israel Laura Wynter, IBM, USA Technical Program Committee ============================ Afrand Agah, West Chester Univ., USA Eitan Altman, INRIA, France Nick Bambos, Stanford University, USA Tamer Basar, Univ. of Illinois at U-C, USA Randall Berry, Northwestern Univ., USA Vivek S. Borkar, Tata Inst. for Fund. Res., India Sonja Buchegger, Deutsche Telekom Lab, Germany Mario Cagalj, University of Split, Croatia Parijat Dube, IBM, USA Rachid El Azouzi, Universit? d'Avignon, France Moshe Haviv, Hebrew University, Israel Rahul Jain, IBM, USA Tania Jimenez, Universit? d'Avignon, France Ramesh Johari, Stanford University, USA Hisao Kameda, Univ. of Tsukuba, Japan Ravi Mazumdar, Univ. of Waterloo, Canada Ariel Orda, Technion, Israel Asu Ozdaglar, MIT, USA Panos Papadimitratos, EPFL, Switzerland Lacra Pavel, Univ. of Toronto, Canada Jeff Shamma, Georgia Tech., USA Thomas L. Vincent, Univ. of Arizona, USA Overview ======== The Workshop on Game theory in Communication networks (GameComm)is a one-day meeting held in conjunction with the 3rd International Conference on Performance Evaluation Methodologies and Tools (VALUETOOLS'08 http://www.valuetools.org/). GameComm'08 will be held in Athens, Greece, on October 20, 2008. The distributed nature of wireline and wireless communication networks gives rise to many challenges related to their analysis, control, and management. The selfish nature of users, development of decentralized control mechanisms, and fair allocation of system resources are among major issues in networks research. Consequently, game theoretic methods are increasingly utilized to gain a deeper understanding of these complex problems and systems. Specifically, game theoretic models have been used in the context of Internet pricing, flow and congestion control, routing, power control, and recently security, among many other topics. The application of game theory to communication networks has attracted researchers from a variety of disciplines, including computer science, operations research, control theory, and economics. This workshop aims to bring together researchers who are interested in all aspects of the application game theory to the analysis and design of communication networks. The goal is to display the state-of-the-art in this evolving field, as well as stir discussion and outline possible directions for further progress. Workshop Topics =============== Topics of interest encompass all aspects of game theoretical analysis as it applies to communication networks, including (but not limited to) the following methods and application areas: * Repeated and dynamic games * Stochastic games * S-modular and potential games * Network formation games * Mechanism design * Fairness and efficiency * Robustness and worst-case design * Evolutionary games * Learning in Games * Medium access control * Power control * Routing and message forwarding * Congestion control * Cognitive radio * Pricing * Security Technical papers describing original, previously unpublished research, not currently under review by another conference or journal, are solicited. The conference language is English. Submission ========== Prospective authors are encouraged to submit a PDF version of the full paper in the IEEE conference proceedings format, which are limited to 10 two-column pages in a font no smaller than 10-points. All papers should be submitted through the EasyChair Conference management System: http://www.easychair.org/conferences/?conf=gamecomm2008 Publication =========== Submitted papers will be rigorously reviewed by the technical program committee members and the reviewers they invite. Accepted papers will be published in Valuetools conference proceedings. Special Issue ============= Selected papers will be considered for publication in a special issue of the Telecommunication Systems Journal dedicated to GameComm 2008. Important dates =============== Full Papers due: June 2, 2008 Notification of Acceptance: July 8, 2008 Camera-ready Manuscripts due: August 8, 2008 Conference Dates: October 20, 2008