Logic List Mailing Archive

1st international workshop on Game theory in Communication networks (GAMECOMM'07), Nantes (France), 22 Oct 2007

First International Workshop on GAME theory in COMMunication
       networks

                     http://www.game-comm.org
                          (GAMECOMM'07)

                   Nantes, France, October 22, 2007

                in conjunction with Valuetools 2007.
                      http://www.valuetools.org/

         
                 Submission Deadline: MAY 5th, 2007

Selected papers will be published in a special issue of "Performance
Evaluation", and others for fast track publication in "Discrete Event
Dynamic Systems"



Description
===========
The Workshop on Game theory in Communication networks (GameComm) is a 
one-day event held in conjunction with the Second International 
Conference on Performance Evaluation Methodologies and Tools 
(VALUETOOLS'07 <http://www.valuetools.org/>), which will be held in 
Nantes, France, on October 22, 2007.

Game theoretic approaches have been recently used to gain an understanding
of the behavior of various systems in communication networks.
Specifically, game theoretic models have helped understand Internet
pricing, flow and congestion control, and routing. Application of game
theory to communication networks has brought together researchers from a
variety of disciplines, such as computer science, queueing, and optimal
control.

This workshop is aimed at bringing together researchers, who are applying
game theory to analyzing, designing, and assessing the performance of
networks. The objective is to generate discussion of best practices in
modeling, as well as limitations of game theory as a performance
assessment and design tool for networks. Both the application of game
theory to networking problems and the development of new game-theoretic
methodologies that can be applied in that context are of interest.


Scope 
===== 
The GameComm 2007 workshop seeks papers describing significant
research contributions to the field of game theory applied to networks.
Topics of interest include game-theoretic analysis and applications, but
are not limited to:

- Routing and epidemic routing
- Fairness in forwarding and medium access
- Applying game theory to Cognitive radio
- Stochastic games and applications
- Security and cooperation in wireless Networks
- Pricing Network Services
- Power control games
- Oligopolistic competition
- Dynamic games
- evolutionary games : Theory  and applications
- Greedy behavior in wireless networks
- Peer-to peer security in wireless networks
- Incentives for cooperation in networks
- Forwarding incentives for wireless and peer-to-peer networks
- Price of Anarchy


Publication
===========
Selected papers will be published in a special issue of  *Performance 
Evaluation*, and others for fast track publication in *Discrete Event 
Dynamic Systems*

Important dates
===============
Full Papers due:   May 5, 2007
Notification of Acceptance:   June 20 2007
Camera-ready Manuscripts due:  July 20, 2007
Conference Dates:  October 22, 2007

Submission
==========
Prospective authors are encouraged to submit a PDF version of the full 
paper in the ACM conference proceedings format, which are limited to 10 
two-column pages in a font no smaller than 10-points. All submitted 
papers will go through a peer review process.