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Call for Tutorials: EASSS'04 (Liverpool, UK)

!!!     CALL FOR TUTORIALS: EASSS'04   !!!

After successful summer schools on Agent Systems in Utrecht, Saarbrucken,
Prague, Bologna and Barcelona, Agentlink is planning to organise the 6th
edition of this event in

 		Liverpool, UK, 5 - 9 July 2004
             European Agent Systems Summer School


Researchers and teachers in this field are invited to submit a proposal
for a course. A typical course is 4 hours in total, but deviations are
possible. For an impression, the courses of 2001 are collected in the LNAI
series of Springer Verlag (No 2086). Topics varied from froundational
issues, social behaviour, learning and meta-reasoning, through
applications in robotics and manufacturing (for a detailed topic list, see
below). A program of the previous school is still available via
www.agentlink.org

The summer schools attract about 150 students each year. Accomodation of
tutors will be paid for and attending the courses is free. Some travel
support for lecturers may be available - details to be confirmed later.
There are several cheap connections from European cities to Liverpool, and
convenient intercontinental flights to London or Manchester.

Tutors are encouraged to submit a propsosal for a course, including a
description of 1 page A4, experience of the tutor, level of the course
(beginners, advanced), duration (2, 6, or, preferably, 4 hours).

Deadline for proposals:		1 November, 2003
To be sent to: 			wiebe@csc.liv.ac.uk

EASSS'04 Chair:  Wiebe van der Hoek, Liverpool, UK

POSSIBLE TOPICS:

        * action selection and planning
        * adaptation and learning
        * agent architectures
        * agent-based software engineering
        * agent communication languages
        * artificial market systems and electronic commerce
        * autonomous robots
        * believability
        * communication, collaboration
	* complex systems and emergent behaviour
	* interaction of humans and agents
        * coordinating perception, thought, and action
        * designing agent systems
        * expert assistants
        * evolution of agents
        * foundational issues
        * games and agents
        * human-like qualities of synthetic agents
        * information agents
        * instructability
        * integration and coordination of multiple activities
        * knowledge acquisition and management
        * logics for agents
        * lessons learned from deployed agents
        * lifelike qualities
	* meta-modeling and meta-reasoning
        * middle-agents (e.g., matchmakers, brokers, routers)
        * mobile agents
        * modeling the behavior of other agents
        * models of emotion, motivation, or personality
        * multi-agent teams
        * multi-agent communication, coordination, and
	  collaboration
        * multi-agent simulation, verification, and validation
        * network agents
        * organization of agent societies
        * privacy and agents
        * real-time performance
        * standards for agents
        * synthetic agents
        * system support for the implementation of agents
        * virtual markets
        * user modeling